![]() The events seen there do not happen, including the heartless ambush in the beginning. And it is not with the partner in that video (Xaldin). For one, you only start out at that area once in the entire game. This one I know for sure has unused parts. He does appear as a boss, but not in this scenario of this video. Perhaps a few parts did, but I know for sure that Roxas and Axel never fight that armored heartless beast in the final game. I don’t believe the scenarios or dialog ever happened as seen in this video. It seems that these 2 unused scenarios were created specifically for that conference they were not intended for the final product. Two more videos show a couple of unused scenarios: they were taken at a game conference back in 2008. Hidden in the game’s code there is also a Hercules character that doesn’t appear either: Megara. So at least one area of Traverse Town did make its way into the final game. As Smouvy has made us to notice, if you play the mission where you face Guard Armor for the first time in the Colosseum, you’ll see flashes of Sora fighting Guard Armor in a fully modeled area of Traverse Town. You can notice 3 character portraits from Pinocchio (Pinocchio, the Fox Honest John, the cat, and Gepetto). However, a new sprite rip from Barubary has unveiled some other interesting mugshots that were unused but still hidden in the code. In the final game, those 2 areas were removed. In the July issue of Nintendo Power, the magazine told everyone that the worlds of Pinocchio and Traverse Town would be present in the game. There are actually SIX unused battle portraits listed in there. However, the old mugshot is still hidden in the game code as seen in the sprite rip from Barubary. We can also notice that in one screen Roxas’ mugshot is slightly different from the final game. Also, the area in the final version of wonderland seems more cramped than this one. In another image we can notice a scene in which the player is chasing the rabbit in Wonderland, but that does not happen in the released game. In one of the beta screens there’s a place that seems to have been removed from the final game: it’s a grassy area with some broken columns (probably a beta Twilight Town). Magic and items are both handled by numbers instead of a bar that depletes and refills. You can also notice a different hud, with magic bars: in the final game, there is no MP bar at all. In the gallery below you can see the gradual development of the game, with an early scenario that could have been used to test the gameplay. Different sky color in Twilight Town, and you don’t go in that little underpass area to my knowledge. Especially the HUD, which is nothing like the final game. The structures of the levels are very different from the final game, there are a kind of heartless in wonderland where there aren’t supposed to be any of that species, and you’ll just notice a lot of general differences from the final game. The two worlds shown are Twilight Town and Wonderland. This footage is the earliest known footage from a Nintendo conference in 2007. Granville has created a topic in our forum with an interesting series of beta screenshots and early videos that show various differences from the final version. ![]() Kingdom Hearts 358/2 Days is an action RPG developed and published by Square Enix for the Nintendo DS with assistance from Hand. ![]()
0 Comments
Leave a Reply. |